![]() You'll move through scary locations - like a forest (with crazy hunters), school (filled with haunting bullies), and hospital (with demonic surgeons inside) - making Mono perform actions like sneaking, hiding, smashing objects, and jumping out of danger. Your goal is to remain undetected, solve various environmental puzzles, escape these frightening locations unscathed, and reach the Signal Tower, where the mysterious Thin Man is controlling the population through television transmissions. These locations are inhabited by creepy-looking human-like characters that go about their business (such as watching TV, sitting at a dinner table or toiling on a bench in a workshop). Instead, Mono is the controllable character in Little Nightmares II, with Six as his artificial intelligence (AI)-controlled companion as the player navigates through a decaying city and countryside. Six meets a small boy named Mono, who wears a paper bag as a mask. ![]() ![]() It takes place a while after Six - the hapless young female protagonist in the yellow raincoat from the first game - escapes from the Maw. LITTLE NIGHTMARES II merges an adventure game, a platformer, and survival horror into one package.
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